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In short: for all the joy that video games bring to people, there is a lot of negativity associated with the environment, including loot boxes, collecting gold, and addiction. The EU has just voted to take action on these and other issues, although it is not yet clear exactly what that will entail.

According to gamesindustry.biz, The European Parliament voted to adopt a report that “highlights the positive aspects of this innovative industry as well as the social risks we need to take into account, such as the impact of gaming on mental health,” said MEP Adriana Maldonado López. , who led the report.

One of those risks is loot boxes, which have long been controversial. The EU Commission will analyze the impact of loot boxes and in-game purchase prompts and take action if necessary.

Last year’s Norwegian Consumer Observer report concluded that loot box mechanics in games were predatory and exploitative of users. The report prompted consumer watchdogs in 18 other countries to call for tighter regulation of loot box games.

European Commission investigates whether gold mining may be linked to financial crimes and human rights abuses. The report also calls for regulatory measures regarding games that allow players to create their own content to protect users, especially minors, from illegal activities. He also wants to end the illegal practice of allowing anyone to trade, sell or bet on gaming and third-party sites (for betting skins).

Most of the report is devoted to the Pan European Games Information (PEGI) age rating system, essentially the European version of the ESRB rating system. MEPs want it to become a mandatory age rating system for all games in the single market. It also wants to introduce standard labels for information such as the game’s theme, in-game purchase options, and the presence of pop-up ads.

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Not all of the report is devoted to the worst elements of games. It requires the creation of a European Video Games Strategy to stimulate the development of the industry and “help unlock its full potential”. And it proposes to create a new annual European award for online video games and recognize how games can help in education, mental health and other aspects of life.

These are all just recommendations, of course. We will have to wait and see when, how and if they will be implemented.

In short: for all the joy that video games bring to people, there is a lot of negativity associated with the environment, including loot boxes, collecting gold, and addiction. The EU has just voted to take action on these and other issues, although it is not yet clear exactly what that will entail.

According to gamesindustry.biz, The European Parliament voted to adopt a report that “highlights the positive aspects of this innovative industry as well as the social risks we need to take into account, such as the impact of gaming on mental health,” said MEP Adriana Maldonado López. , who led the report.

One of those risks is loot boxes, which have long been controversial. The EU Commission will analyze the impact of loot boxes and in-game purchase prompts and take action if necessary.

Last year’s Norwegian Consumer Observer report concluded that loot box mechanics in games were predatory and exploitative of users. The report prompted consumer watchdogs in 18 other countries to call for tighter regulation of loot box games.

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European Commission investigates whether gold mining may be linked to financial crimes and human rights abuses. The report also calls for regulatory measures regarding games that allow players to create their own content to protect users, especially minors, from illegal activities. He also wants to end the illegal practice of allowing anyone to trade, sell or bet on gaming and third-party sites (for betting skins).

Most of the report is devoted to the Pan European Games Information (PEGI) age rating system, essentially the European version of the ESRB rating system. MEPs want it to become a mandatory age rating system for all games in the single market. It also wants to introduce standard labels for information such as the game’s theme, in-game purchase options, and the presence of pop-up ads.

Not all of the report is devoted to the worst elements of games. It requires the creation of a European Video Games Strategy to stimulate the development of the industry and “help unlock its full potential”. And it proposes to create a new annual European award for online video games and recognize how games can help in education, mental health and other aspects of life.

These are all just recommendations, of course. We will have to wait and see when, how and if they will be implemented.

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