
Looks like Martin Hollis, director of Goldeneye 007 for the Nintendo 64, wants to create a new first-person shooter (FPS).
On social media, Hollis encouraged a “software engineer/hacker” to work on a new micro FPS. “Work from home. Gaming experience not required,” he added.
Released in 1997, Rare’s Goldeneye 007 is considered one of the best FPS of all time. Despite being relatively inexperienced, Hollis’ team sold over 8 million copies, making it the third best-selling N64 game of all time, ahead of The Legend Of Zelda: Ocarina Of Time and Super Smash Bros.
Remake of Goldeneye 007 developed by Eurocom, was released in 2010, and an Xbox One port in 2022. Last year, it was confirmed that the original Nintendo 64 version of the game would be released on the Nintendo Switch via its online library, but no release date has been announced yet.
Microsoft has confirmed that it has “no plans” to add online multiplayer to GoldenEye 007 on Xbox, although the feature has been confirmed for the Nintendo Switch versions.
More Nintendo 64 games are on the way!
Pokémon Stadium, Mario Party, Pilotwings 64, 1080° Snowboarding, Excitebike 64 and more will be gradually added to the Nintendo 64 library on #NintendoSwitch Online + Expansion pack. Stay tuned for more details in the future! #NintendoDirect pic.twitter.com/uU9ZZkJGu3
— Nintendo of America (@NintendoAmerica) September 13, 2022
After the release of golden eye, Hollis became head of software at Rare and worked extensively on Perfect Dark before leaving the company. After working as a consultant on the creation of the Gamecube for Nintendo, Hollis founded the Zoonami game development studio in Cambridge in 2000. In its ten years of operation, Zoonami released games such as Zendoku, Go! Puzzle and Bonsai Barber.
Hollis has become an independent spokesperson in recent years, and this untitled first-person micro-shooter will be the first game he’s worked on directly since 2009’s Bonsai Barber.
In other news, a YouTuber has completely recreated Radiohead’s “In Rainbows” using sounds from Super Mario 64.
Every song sounds exactly like the original version of the 2007 album, with a Mario 64 twist that uses percussion, bell synth sound effects and snare drums — check it out here.